《宝可梦》究竟是如何变成今天这个B样的?
- 任饭团Switch游戏
- 2021年11月11日10时
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掉队的技术
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于是到了《日月》中,他们又进一步尝试了3D地图、关卡等方面的设计。
虽然这些改变算是褒贬不一吧,但这些起码也算是成长路上必须经历的痛。
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贪婪的恶果
作为宝可梦正作的制作方,GameFreak这几年下来一直是在寻求改变的。
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降低的门槛
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寻求新的变革
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